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1 Introduction | Overview of BFD | |
2 BFD front end | ||
3 BFD back ends | ||
Index |
BFD is a package which allows applications to use the same routines to operate on object files whatever the object file format. A new object file format can be supported simply by creating a new BFD back end and adding it to the library.
BFD is split into two parts: the front end, and the back ends (one for each object file format).
1.1 History | ||
1.2 How To Use BFD | How It Works | |
1.3 What BFD Version 2 Can Do |
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One spur behind BFD was the desire, on the part of the GNU 960 team at Intel Oregon, for interoperability of applications on their COFF and b.out file formats. Cygnus was providing GNU support for the team, and was contracted to provide the required functionality.
The name came from a conversation David Wallace was having with Richard Stallman about the library: RMS said that it would be quite hard—David said “BFD”. Stallman was right, but the name stuck.
At the same time, Ready Systems wanted much the same thing, but for different object file formats: IEEE-695, Oasys, Srecords, a.out and 68k coff.
BFD was first implemented by members of Cygnus Support; Steve
Chamberlain (sac@cygnus.com
), John Gilmore
(gnu@cygnus.com
), K. Richard Pixley (rich@cygnus.com
)
and David Henkel-Wallace (gumby@cygnus.com
).
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To use the library, include ‘bfd.h’ and link with ‘libbfd.a’.
BFD provides a common interface to the parts of an object file for a calling application.
When an application sucessfully opens a target file (object, archive, or
whatever), a pointer to an internal structure is returned. This pointer
points to a structure called bfd
, described in
‘bfd.h’. Our convention is to call this pointer a BFD, and
instances of it within code abfd
. All operations on
the target object file are applied as methods to the BFD. The mapping is
defined within bfd.h
in a set of macros, all beginning
with ‘bfd_’ to reduce namespace pollution.
For example, this sequence does what you would probably expect:
return the number of sections in an object file attached to a BFD
abfd
.
#include "bfd.h" unsigned int number_of_sections(abfd) bfd *abfd; { return bfd_count_sections(abfd); }
The abstraction used within BFD is that an object file has:
Also, BFDs opened for archives have the additional attribute of an index and contain subordinate BFDs. This approach is fine for a.out and coff, but loses efficiency when applied to formats such as S-records and IEEE-695.
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2.1 Memory usage | ||
• Initialization | ||
• Sections | ||
• Symbols | ||
• Archives | ||
• Formats | ||
• Relocations | ||
• Core Files | ||
• Targets | ||
• Architectures | ||
• Opening and Closing | ||
• Constructors | ||
• Internal | ||
• File Caching | ||
• Linker Functions | ||
• Hash Tables |
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BFD keeps all of its internal structures in obstacks. There is one obstack per open BFD file, into which the current state is stored. When a BFD is closed, the obstack is deleted, and so everything which has been allocated by BFD for the closing file is thrown away.
BFD does not free anything created by an application, but pointers into
bfd
structures become invalid on a bfd_close
; for example,
after a bfd_close
the vector passed to
bfd_canonicalize_symtab
is still around, since it has been
allocated by the application, but the data that it pointed to are
lost.
The general rule is to not close a BFD until all operations dependent
upon data from the BFD have been completed, or all the data from within
the file has been copied. To help with the management of memory, there
is a function (bfd_alloc_size
) which returns the number of bytes
in obstacks associated with the supplied BFD. This could be used to
select the greediest open BFD, close it to reclaim the memory, perform
some operation and reopen the BFD again, to get a fresh copy of the data
structures.
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• What to Put Where | ||
• aout | a.out backends | |
• coff | coff backends | |
• elf | elf backends |
All of BFD lives in one directory.
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